Pre-production · playable on three real places

Hitflag

Real streets. One flag. Hit. Steal. Escape.

An arcade vehicle capture-the-flag game built on real road networks. Cities are imported from map data and rebuilt one and a half times life size, so the streets are wide enough to chase through. Your car is the weapon: the only way to take the flag is to hit the car carrying it, hard enough.

How a round goes

01 / RACE

The flag drops on a junction with more than one way in. Everybody goes for it.

Flag placed at the centre of the pack
02 / CARRY

Reach the drop zone. Carrying slows you down and starves your boost, so the map is against you.

×0.92 top speed
×0.6 boost recharge
03 / HIT

A chaser has to actually connect. A gentle nudge is refused and told why — no accidental steals.

9 m/s closing speed to steal
04 / ESCAPE

Take it and you get a moment's immunity and some boost back, so a good ram pays for itself.

2 s immunity
+1 s boost to the thief

Three real places

San Francisco

Russian Hill

Hills steep enough to launch a car, and a tunnel to cut under them.

  • Broadway Tunnel
  • Hyde Street bridge
  • Lombard Street's crooked block
İstanbul

Cihangir & Beyoğlu

Steep, irregular streets that punish a straight line.

  • İstiklal Caddesi
  • Tarlabaşı underpass
  • Taksim interchange
İstanbul

Ataşehir

Wide boulevards over rolling hills — the fast one.

  • Atatürk Mahallesi
  • Çamlıca bridge links
  • Apartment-block grid

Each place comes in three sizes — small for up to 4 cars, medium for 5–6, large for 7–8 — generated from the same coordinates. Free-for-all or 2v2, with civilian traffic to weave through.

Measured, not guessed

64.8s
Average chase, flag taken to flag delivered
1315m
Average distance a flag travels in a round
200
Steals across 42 rounds — the flag rarely survives one trip
28/38 m/s
Top speed, and top speed on boost

From twelve fixed-seed bot matches on Russian Hill. The same seeds are replayed after every change, so tuning is judged against numbers rather than impressions — and the parts numbers can't judge get played instead.

Power-ups

Collected by driving through them. Bots use theirs when their situation fits, and never detour to farm them.

Three looks, one key apart

Rain Noir

The city in a downpour. Wet streets mirror the lights, rain streaks past the camera.

City Night

The dry night city, lit windows and sodium light.

Neon Night

Minimal and glowing — the city reduced to its light.

Install

Play it on a Mac

Signed with a Developer ID and notarised by Apple, so it opens like any other app — no right-click, no warning to click past. It is a pre-production build: the game works, and it is not finished.

It keeps itself current. Hitflag checks for a new version when it starts and offers it in the pause menu; accept, and it installs the next time you quit. It will only ever install a build signed by the same developer certificate and accepted by macOS, so a replaced download cannot become an update.

macOS 12 Monterey or later · universal — Apple silicon and Intel
Keyboard, gamepad or mouse steering · 4–8 cars a match